Monday, March 9, 2020

An Analysis of Early Years Philosophies The WritePass Journal

An Analysis of Early Years Philosophies Introduction An Analysis of Early Years Philosophies and is the full document guiding those involved in the provision of years education is seen as merely a minimum standard that they are required to meet and any underlying aims and objectives that should be in mind when establishing their own methods and philosophies. This was given its statutory status by virtue of the Childcare Act 2006. There are underlying aims associated with the guide, including the desire to provide consistency and equality of opportunity for all young children, which will ultimately then provide a secure foundation upon which every child can develop in an appropriate manner and according to their abilities and desires and become well adjusted young adults, in the future. Basic safeguarding welfare requirements are also fundamental to this guidance and, although the focus here is on educational theories, it should be noted that early years’ education theories should, at all times, consider welfare issues and how these may interact within the educational environment (Helm, and Katz 2001). Overarching principles recognise that each child is unique and will be in a constant state of learning and development, and will therefore need to be adaptable and taking the lead from the child in question. Furthermore, the establishment of positive relationships, both with their peers and adult groups is crucial and educational environments should be enabling and positive, regardless of precisely how they are set up or managed. Depending on the nature of the early years provider there may be more specific requirements when it comes to learning and development. For example a childcare provider for wrap-round services, e.g. outside of school hours, would have a lesser requirement to support learning and development, as it would be presumed that the learning and development has been covered within the educational environment. In order to ensure sufficient flexibility, while also ensuring equality and consistency with policies produced in the area of learning and development down into three key subjects: communication and language; physical development; and personal, social, emotional development. All providers of early years’ education need to provide basic supporting literacy, mathematics, general understanding of the world and expressive arts and design. To a certain extent, the rigidity of the current requirements would prevent total freedom within the educational environment and this would disallow a pure theory, such as that of Montessori, to be used although many of the elements of this educational theory can still be present, despite the constraints of the statutory guidance. When establishing methods of learning and development the guidance requires the use of a mixture of directed   and free play within any education establishment and this prevents the approach from begun being entirely focussed one way or the other. The binding agreement to deliver the statutory framework requires that there are three characteristics which must be applied to all the activities that are undertaken by those involved in early years’ education. Firstly, there is the need to encourage playing and exploring which is supportive and congruent with the earlier theories of Steiner and Montessori and which encourage every child to explore and develop during their early years. Secondly, there is the need for active learning which encourages children to concentrate and to continue to strive to achieve the results that they are after (Anning et al 2004). Thirdly, there is the need to encourage the creativity and critical thinking of the children, in order to develop their own thoughts and ideas, as well as making links between ideas which they can then use in the future. Although the statutory guidance has a relatively large level of structure attached to it, on the whole, it follows the educational theories on early years’ education advocated by Steiner and Montessori. Certain requirements are also placed on early years’ education providers; for example, a pupil must have an allocated key person with whom they interact and who has responsibility for ensuring that they are developing and learning in an appropriate manner; this is also seen as a welfare and safeguarding issue, where this is a non- negotiable requirement. Certain standards are expected of children at any stage of early years’ education, such as the requirement that, by a specific age, sentences should be constructed and the children will be regularly reviewed and tested, in order to ascertain whether they are meeting the requirements, exceeding the requirements, or falling short. Although it is not expected that every child will develop at the same place, regular monitoring in many areas which are deemed to be weak is critical and a fundamental part of the current framework, so that the child in question can then be supported to develop in these weak areas. The main assessment is undertaken in the final term of the academic year in which the child becomes five years old is provided to the child’s carers / parent and other professional that are relevant during the early years. This assessment has several purposes other than to simply ascertain the current stage of learning for the child in question and provides information for the teacher who will be dealing with the child, as soon as they enter into compulsory education. This indicates that the early years’ agenda does in fact have the underlying aim of placing children in the best possible position to enter Year One (National Council for Curriculum and Assessment 2004). Another important aspect of the statutory guidance which is relevant to this discussion is the heavy emphasis placed on partnership arrangements, with the requirement for early years’ education providers to engage with the local authority, where appropriate, particularly for welfare and safeguarding issues. The essence of the policies here, therefore, is to fulfil certain requirements for having the statutory, basic standards in place, while also offering freedom to the early years’ educational establishment, in order to allow them to adjust, depending on the nature of their establishment and the types of facilities available to them. This would seemingly be a combination of theories, as discussed above, and goes largely along with the early focus on freedom and independence, but with slight constraints put in place. Based on this it can therefore be argued that the closest educational theories discussed above to the current situation are that of High Scope, where the adult operates as a form of scaffolding around the independent and free learning of the children. There does however need to be clarity, on a day-to-day basis, but the children themselves are given the freedom to develop at their own pace. A Personal Philosophy By looking at the educational theories explored in the first part of this report and also looking at the way in which the government has established guidelines, both compulsory and optional for educational establishments, the author here has been able to develop their own personal philosophy for early years’ education. This personal philosophy also draws, to a certain extent, on reflective learning from the author’s own experience within the early years teaching environment. As a result, and in the opinion of the author, it was found that the educational theories that support the notion of entirely free play are not as effective as the current educational agenda. However, whilst there are merits in the notion of entirely free experiences for very young children, as advocated by Montessori, it is suggested here that there needs to be a degree of structure, as this is more reflective of the educational experience which the children are likely to receive in the future. Moreover, there is an underlying aim within early years’ education to present children with the best possible foundation before branching into compulsory education and this would seem to be the main focus. The author also believes that the most appropriate philosophy is a combination of Waldorf and High Scope, stating that there needs to be at least some degree of structure and expectation, in order to ensure that there is sufficient consistency. Each child leaving early years’ education needs to be in position to undertake compulsory education; therefore, without having at least some boundaries and expectations laid out for all involved in education, this would result in some children not being able to achieve basic standards. This could ultimately impact, not only on their educational knowledge, but also on their self-esteem, if they were to enter compulsory education considerably behind others, in terms of attainment (Hohmann, 2002). Applying the statutory rules which are in place within the UK also supports this philosophy and recognises the fact that the ability of children to learn and develop will be different, particularly within the early years, and there needs to be at least some   freedom for the children to explore and make up their own minds. This does, however, need to be structured and facilitated by the educational professionals, so that any individual weaknesses can be identified and supported in such a way that would not be possible, if total freedom were given to the students. Educational theories provide a strong background to the way in which education should be delivered, both from a physical environment perspective, through to how the adults responsible for delivering education interact with the children in their care. Despite the need for structure, it is noted here that a strong emphasis should also be placed on freedom of choice for the children when building social and self-esteem factors, which are arguably going to be the foundations for future learning, far beyond technical skills such as the ability to read and write (Penn, 2005). By looking at the broader developmental issues, such as those set out in the statutory guidance, those involved in delivering educational standards can adapt to deal with any issues that arise, rather than being constrained to delivering a specific curriculum. Based on this, my own personal philosophy of education is a hybrid between High Scope and Waldorf, with a bias towards increasing structure, so that basic standards are achieved, regardless of the underlying skills and personalities of the children involved. References Anning, A., Cullen, J. and Fleer, M. (eds.) (2004). Early childhood education: society and culture. Delhi, New York and London: Sage Publications Cadwell, L. B., and C. Rinaldi. (2003) Bringing Learning to Life: A Reggio Approach to Early Childhood Education. New York: Teachers College Press. Catron, C. E., and J. Allen. (2007) Early Childhood Curriculum: A Creative Play Model, 4th ed. Upper Saddle River, NJ: Merrill/Prentice Hall. Department of Education (2012) Available at: https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/2716/eyfs_statutory_framework_march_2012.pdf French, G. and Murphy, P. (2005). Once in a lifetime: Early childhood care and education for children from birth to three. Dublin: Barnardos. Helm, H and Katz, L (2001) Young Investigators: The Project Approach in the Early Years, New York: Teachers College Press. High/Scope Educational Research Foundation. (2001). The physical learning environment: Participants guide. Michigan: High/Scope Educational Research Foundation Hohmann, M., et al. Educating   (2002) Young Children: Active Learning Practices for Preschool and Child Care Programs. Ypsilanti, MI: High/Scope Press. Montessori, M (1994). From Childhood to Adolescence. Oxford, England: ABC-Clio. pp. 7–16 National Council for Curriculum and Assessment. (2004). Towards a Framework for Early Learning. Dublin:   National Council for Curriculum and Assessment. Penn, H. (2005). Understanding early childhood. Glasgow: Open University Press. Roopnarine, J., and J. Johnson. (2005) Approaches to Early Childhood Education, 4th ed. Upper Saddle River, NJ: Merrill/Prentice Hall.

Saturday, February 22, 2020

Advantages And Perspectives Of Homeschooling Essay

Advantages And Perspectives Of Homeschooling - Essay Example Public schools offer a diverse range of subjects like theatre, drama, arts, music, dance, which the students can choose depending on their interests. This allows the students’ inner talent to be polished and brings them to the forefront. Homeschooled children are at a disadvantage in this regard as such activities are minimal. In addition, homeschooled children do not get much exposed...... Every child has different strengths and weaknesses and hence every child requires different attention from the teachers. In a public school, this is not entertained to as the student to teacher ratio is quite high. In a Homeschooling environment, children are at an advantage as they can be taught in a learning style that fits best. The curriculum is more specialized and specially designed to cater to the needs of the children so that they not only mug up what they are taught but get a true learning experience and understand what they are being taught. One thing commonly experienced by the public school students is the peer pressure. Peer pressure is a negative aspect of public schools as a student’s life gets influenced by those around him. Most of the time, the student is forced to conform to the demands of the public schools and his own individuality is threatened. Peer pressure may not only drag a student into wrong activities like smoking and drinking but it also affects s tudents’ way of expression as they are worried as to how others would react to them. In a home-school environment, students grow and develop with very little pressure from their peers and this is the reason why it helps them to express themselves without any fear of what others would think about it. Hence these children learn and study without any stress and pressure.

Wednesday, February 5, 2020

Iraq War Essay Example | Topics and Well Written Essays - 1000 words

Iraq War - Essay Example Supporting the development of a strategy for troop safety, a special interagency branch was assigned to identify and locate any oilfield risks that the US-led coalition army might face upon entering the country crossing its northern and southern borders.   This special branch identified probable areas of the oilfields that were supposed to be booby-trapped by the Iraqi soldiers. Also it attempted to trace out other natural oilfield dangers such as toxic gases, fire-risk and pressurized equipment.   USCENTCOM's strategy for deploying troops in Iraq included these safety measures based on the intelligence reports provided by this special branch. Dividing the whole invasion strategy into a number of phases depending on their priority, USCENTCOM J2 and the â€Å"Defense Intelligence Agency† (DIA) jointly launched thirteen crisis secret service communicative partnerships in order to provide critical intelligence support to field operations in the Iraqi battlefields during the a llied invasion, the â€Å"Operation Iraqi Freedom†.   During the peak hours of the battle in Operation Iraqi Freedom, more than 900 secret agents and other subsidiaries in and outside Iraq were committed to assisting USCENTCOM. Before the commencement of the Operation Iraqi Freedom, the Missile and Space Intelligence Center (MSIC), an military technical adventure operated by the â€Å"Defense Intelligence Agency† (DIA) launched a â€Å"Ballistic Missile Portal† (BMP) that would collect â€Å"pictures, descriptions, order of battle, infrastructure, technical parameters, and signatures unique to ballistic missiles†2. The whole service Community, including both the expert agents and the fighters in the battlefield, provided data to the BMP, which enabled the operators at the Central Command to locate and hit the threatening targets effectively. In response to the Intelligence personnel’s requirements for quick and the best possible flawless assessme nts of the possible Iraqi counter actions and strike, DIA authority built a â€Å"RED CELL† in order to replicate the decision-making process of the Iraqi military high command. The cell prepared about twenty policy papers that reflected different aspects and functioning processes of the Iraqi high command3.  The series of Intelligence effort exerted a direct and effective impact on the US-led Coalition’s forces’ strategic invasion planning and policy making. In an all-inclusive effort to provide support to the Intelligence community prepared a list of 3000 Iraqi personalities including the 55 most wanted who were classified according to their level of posing threat to the US-led coalition. Office of Naval Intelligence (ONI) formed a team of 12 analysts and on-battle foreign resource utilization specialists from DIA's MSIC, called the â€Å"Joint Captured Materiel Exploitation Cell (JCMEC)†. The JCMEC team played a crucial role in locating, collecting, assessing, utilizing, and evacuating the â€Å"captured enemy materiel and weapons of strategic or intelligence value throughout the Iraqi theater of operations†

Tuesday, January 28, 2020

Comparative Analysis of the Movie Essay Example for Free

Comparative Analysis of the Movie Essay The movies have good story lines and scripts. Since both the movies were music and dance based, the music of the movies has been very good. Fish Tank Nowhere Boy Year of Release 2009 2010 Genre and Theme Drama Drama Storyline brief/ Narrative Based on the life of the girl who likes to go for the street dancing. Based on the life of the boy who was living with aunt and wanted to be a guitarist. Characters Leading character of the movie is the 21st century girl but she lives alone and just practices her street dance. Leading character of the movie is the boy of 21st century too but wanted to learn playing guitar and want to forget everything of his past. Locations (Shown and Shot) Mardyke Estate in Havering Liverpool and at Ealing Studios in West London Costume: Dressing Designer Culture represented Usually in the denim and T-shirt, boxers, track suits, hip-hop or street dance costumes. Jane Petrie Present culture Sophisticated dressing as per the role requirement of a guitarist and usually in proper uniform like school uniform or formal school uniform. Juliar Day Present culture. Settings of the movie This was the art movie and based on dance. The girl lived with mother and sister. This movie was also the art movie but based on instrument playing. Single family of Aunt and John was the main setting. Attitude of leading characters towards the world In this movie, Mia lives isolated from the world and she only do practice of her street dancing in her house. John live with his aunt and enjoy the social culture like going out on trips, parties etc with friends. Mode of enjoyment of the leading characters Mia only likes to dance so she enjoys that. Johnson likes to play guitar and he only like to do that. Similarity The movie was based on an art form, teenager or youth oriented. The characters wanted to learn particular dance form. She saw a street dancer which become source of inspiration This movie was also based on art teenager or youth oriented. The character wanted to learn particular music. He attended a show which became his source of inspiration for learning and playing Guitar. Difference The movie is female oriented, where the comparatively new dance form of Street dancing has been focused. In this movie, the leading character wanted to learn guitar and enjoyed playing Guitar the most and was excellent with that. His passion for Guitar has made him practice as much as he could perform much beyond his age like professionals. Conclusion In both the movies, the main aspect was to show the life of the teenage girl and a boy that how the society deals with. In Fish Tank, Mia was the girl who got admired by the street dancers who were performing and in Nowhere Boy also, John got admired from the guitarist who can be able to play much better than the band. And in both the movies, director had shown clearly that the future is influenced by the past. So Mia got tensed in the movie Fish Tank as she heard that Connor had left them and in Nowhere Boy, John was also got irritated due to his past. These movies was generally built for the young generation people as they already have pressure of studies and their hobbies and what they want to be in their life. Society also provide pressure to them which result in making pressure in the mind of the child and due to this many children left studying and they got distracted from their hobbies too. Reference British Film Industry available at http://news. bbc. co. uk/2/hi/in_depth/entertainment/2003/british_film_industry/default. stm Curran and Porter, 1993 British Cinema History, London: Weidenfeld Nicholson 9-23 Murphy, R. ed. , 2009 The British Cinema Book, London: BFI, 1-64, 65-142 Fish Tank official website http://www. michaelfassbender. org/episodesfte. html http://www. hollywoodreporter. com/hr/film-reviews/fish-tank-film-review-1003973214. story Image Fish Tank from http://www. movieroar. com/images/fish-tankpster1. jpg Nowhere Boy Movie Review http://www. futuremovies. co. uk/review. asp? ID=1110 No Where Boy movie details available at http://www. nowhereboy. co. uk/ http://www. hollywoodreporter. com/hr/film-reviews/nowhere-boy-film-review-1004031851. story.

Monday, January 20, 2020

The Revolutionary Visions of William Blake Essay -- church, society, lo

Between the late 18th century and early 19th century catholic religion was based off of the old testament in the Bible. During this time there was also a revolt against the aristocratic social and political norms of the Age of Enlightenment. While in this period, people began to rise against and question the way their lives were being ran by others, who supposedly had power which was derived from God himself. Yet at this time peoplesuch as William Blake found ways to spread the message of the unjust treatment the people would receive from hypocritical clergyman.As a youngman Blake only attened school long enough to learn to read and write, and left aroung the aage of ten. Blake grew up in the Moravian Church (protestant), and found religion to be an early/everlasting part of his life.Blake became a poet and artist, using his mediums lorg express his views on certain .Because of Blakes view that the Church of England was a major oppressor of the natural joys in which society can and should have, many viewed his work as too radical for the time period.Blake utilizes recurrent themes within his poetry; such as â€Å"The Garden of Love†,†Chimney Sweeper (Innocence)†,†Chimney Sweeper (Experience)†, and â€Å"London†, as a method of spreading his views of current religious establishments and their effects on the society which breeds them (at the time, and somewhat today). (Tolson 373,375) In the Garden of Love,a narrator goes on an adventure to a place where he once knew happiness. This place is now overran with religious figures, whom place restrictions on this place of joy.Till the point that the joy is taken away from this place, and the narrator. Blake uses this poem to show that the pursuit of happyness was being hindered by those wit... ...ossession. Going even further joy is an emotion, and to have it means to internalize the feeling of joy. By that logic Blake internalizes Jesus. Works Cited Altizer, T. J. J. (2009), THE REVOLUTIONARY VISION OF WILLIAM BLAKE. Journal of Religious Ethics, 37: 33–38. doi: 10.1111/j.1467-9795.2008.00374.x Cervo, Nathan A. "Blake's THE GARDEN OF LOVE." Explicator 59.3 (2001): 121. Academic Search Premier. Web. 2 May 2014. Lambert Jr., Stephen. "Blake's London." Explicator 53.3 (1995): 141. Academic Search Premier. Web. 2 May 2014. Roberts, J. and Rowland, C. (2010) William Blake, in The Blackwell Companion to the Bible in English Literature (eds R. Lemon, E. Mason, J. Roberts and C. Rowland), Wiley-Blackwell, Oxford, UK. doi: 10.1002/9781444324174.ch26 Tolson, Jay. "Blake: A Biography." The Wilson Quarterly 20.3 (1996): 96. Biography in Context. Web. 2 May 2014.

Sunday, January 12, 2020

It’s Effect to Education Essay

The researcher give their deepest and sincerest gratitude to Almighty God for the guidance and blessings in doing this study and for the knowledge and strength in all their understanding. The researcher wish to acknowledge Mrs. Riza G. Amarillo, our research paper writing adviser and consultant for her concern and encouragement in giving wonderful suggestions which enable the researchers to pursue the completion of this study. All respondents who contributed a lot of help to the researchers in gathering the needed data and information. To the researchers special someone who gave them inspiration; and last but not the least to their parents, brothers, and sisters for their financial support in the conduct of this study. Title: DOTA: its effect to education. Thesis Statement: People get addicted to DOTA because they enjoy making bets while playing it. 1. Introduction There are many students and even some young professionals are addicted to Defense of the Ancients or DOTA. This is a kind of computer games that can be played by many players and is one of the most popular games among young students. Many students are getting addicted to this game that they even spend long hours inside the computer shop just playing this game. There are studies that getting addicted in playing computer games greatly affect student’s performance in school besides of spending most of their money to rent a computer where they can play DOTA with their classmates. What makes the game more exciting is the deal to pay those who will win the game and it is already becoming a form of gambling. The time spent on the computer, playing DOTA games or cruising the internet reaches a point that it harms a child or adult family and social relationships, or disrupts school or work life, that person maybe caught in a cycle of addiction. Like other addictions, DOTA game has replaced friends and family as the source of a person’s emotional life. Increasingly, to feel good, the addicted person spends more time playing video games or searching the internet. When a person spends up to ten hours a day or more rearranging or sending files playing games, surfing the net, visiting chat rooms, instant messaging, and reading emails. They are spending more or less seventy to eighty hours a week online with the computer and it will probably result to major social, school and work disruptions. It can lead to irresponsibility and it triggers the player to lose his/her temper and values. Besides due to playing eating is irrelevant and it can lead to ADDICTION. 2. Meaning of Addiction Addiction is the continued use of a mood altering substance or behavior despite adverse dependency consequences, or a neurological impairment leading to such behaviors. Addictions can include, but are not limited to, drug abuse, exercise abuse, sexual activity and gambling. Classic hallmarks of addiction include impaired control over substances or behavior, preoccupation with substance or behavior, continued use despite consequences, and denial. Habits and patterns associated with addiction are typically characterized by immediate gratification (short-term reward), coupled with delayed deleterious effects (long-term costs). Physiological dependence occurs when the body has to adjust to the substance by incorporating the substance into its ‘normal’ functioning. This state creates the conditions of tolerance and withdrawal. Tolerance is the process by which the body continually adapts to the substance and requires increasingly larger amounts to achieve the original effects. Withdrawal refers to physical and psychological symptoms experienced when reducing or discontinuing a substance that the body has become dependent on. Symptoms of withdrawal generally include but are not limited to anxiety, irritability, intense cravings for the substance, nausea, hallucinations, headaches, cold sweats, and tremors. The condition of being habitually or compulsively occupied with or involved in something. A habitual or compulsive involvement in an activity, such as gambling being abnormally tolerant to and dependent on something that is psychologically or physically habit-forming. Computer addiction is a mental illness which causes the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction, mood, personality, work ethic, relationships, thought processes, or sleep deprivation. The Diagnostic and Statistical Manual of Mental Disorders does not include a diagnosis for such a disease. The term ? computer addiction? originated long before the Internet. Some people develop bad habits in their computer use that cause them significant problems in their lives. The types of behavior and negative consequences are similar to those of known addictive disorders. Internet addiction disorder (IAD), or, more broadly, Internet overuse, problematic computer use or pathological computer use, is excessive computer use that interferes with daily life. These terms avoid the term addiction and are not limited to any single cause. IAD was originally proposed as a disorder in a satirical hoax by Ivan Goldberg, M.D. , in 1995. He took pathological gambling as diagnosed by the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) as his model for the description of IAD. It is not, however, included in the current DSM as of 2009. IAD receives coverage in the press, and possible future classification as a psychological disorder continues to be debated and researched. Online activities which, if done in person, would normally be considered troublesome, such as compulsive gambling, or shopping, are sometimes called net compulsions. Other habits such as reading, playing computer games, or watching a staggering amount of internet videos or movies are all troubling only to the extent that these activities interfere with normal life. Supporters of disorder classification often divide IAD into subtypes by activity, such as excessive, overwhelming, or inappropriate pornography use, gaming, online social networking, blogging, email, or Internet shopping. Opponents note that compulsive behaviors may not themselves be addictive. DOTA like drugs, is simply addicting for some. What is addiction anyway? Microsoft Encarta defines addiction as the habitual repetition of excessive behavior that a person is unable or unwilling to stop, despite its harmful consequences. People can be physically addicted to a drug, meaning they may suffer ill physical effects if they stop taking the drug. They also can be psychologically addicted to drugs, gambling, or other behaviors, meaning they feel overwhelmingly deprived if they attempt to stop. Although there is no major documentation yet if DOTA creates hallucination and other symptoms when one is deprived of it but twitchy fingers and DOTA talks are a common occurrence. Causes of Addiction 3a. Radiation The increased use of computers in the work place has brought about the development of a number of health concerns. Many individuals who work at a computer report a high level of job-related complaints and symptoms, including ocular discomfort, muscular strain and stress. The level of discomfort appears to increase with the amount of computer use. Visual discomfort and related symptoms occurring in computer workers must be recognized as a growing health problem. The complex of eye and vision problems related to near work experienced during computer use has been termed â€Å"computer vision syndrome†. Many individuals who work at a computer experience eye-related discomfort and/or visual problems. However, based on current evidence it is unlikely that the use of computers causes permanent changes or damage to the eyes or visual system. This report will review the factors relating to eye and vision problems associated with computer work and provide recommendations for preventing or reducing their development. Viewing a computer screen is different than viewing a typewritten or printed page. Often the letters on a computer screen are not as precise or sharply defined, the level of contrast of the letters to the background is reduced and the presence of glare and reflections on the screen may make viewing more difficult. Viewing distances and angles used for computer work are also often different from those commonly used for other reading or writing tasks. As a result, the eye focusing and eye movement requirements for computer work can place additional demands on the visual system. Older workers particularly may find adjusting to these working requirements difficult. Eyeglasses or contact lenses prescribed for general use may not be adequate for computer work. Specific occupational lenses prescribed to meet the unique demands of computer work may be needed. Special lens designs, lens powers or lens tints or coatings may help to maximize visual abilities and comfort. Computer workers who receive eye examinations and occupational eyewear have reported improved comfort and resolution of their symptoms. The quality and efficiency of their work have also been improved. Some computer workers may experience problems with eye focusing or eye coordination that cannot be adequately corrected with eyeglasses or contact lenses. A program of optometric vision therapy designed to treat specific binocular vision dysfunctions may be needed. A preventive approach to reducing visual stress from computer work incorporates the use of rest or alternate task breaks throughout the workday. Many computer tasks are repetitive and can become stressful both mentally and physically after an extended period of continuous work. Occasional rest or alternate task breaks are helpful to combat fatigue and stress. They provide an opportunity to incorporate different and less visually demanding tasks into the work regimen. Specific rest or task breaks should be based on the individual visual needs of the operator. 3b. Peer Influence Peer pressure is the influence exerted by a peer group or an individual, encouraging other individuals to change their attitudes, values, or behaviors in order to conform to group norms. Social groups affected include membership groups, in which individuals are â€Å"formally† members (such as political parties and trade unions), or social cliques in which membership is not clearly defined. A person affected by peer pressure may or may not want to belong to these groups. They may also recognize dissociative groups with which they would not wish to associate, and thus they behave adversely concerning that group’s behaviors. Peer pressure is most commonly associated with youth, in part because most youth spend large amounts of time in schools and other fixed groups that they do not choose and are seen as lacking the maturity to handle pressure from friends. Also, young people are more willing to behave negatively towards those who are not members of their own peer groups. Peer pressure can also have positive effects when people are pressured toward positive behavior, such as volunteering for charity or excelling in academics or athletics, by their peers. This is most commonly seen in youths who are active in sports or other extracurricular activities where conformity with one’s peer group is strongest. Pressure, planned or unplanned, exerted by peers to influence personal behavior. Peer pressure is the influence of a social group on an individual. When you were a little kid, your parents usually chose your friends, putting you in playgroups or arranging play dates with certain children they knew and liked. Now that you’re older, you decide who your friends are and what groups you spend time with. Your friends — your peers — are people your age or close to it who have experiences and interests similar to yours. You and your friends make dozens of decisions every day, and you influence each other’s choices and behaviors. This is often positive — it’s human nature to listen to and learn from other people in your age group. As you become more independent, your peers naturally play a greater role in your life. As school and other activities take you away from home, you may spend more time with peers than you do with your parents and siblings. You’ll probably develop close friendships with some of your peers, and you may feel so connected to them that they are like an extended family. Besides close friends, your peers include other kids you know who are the same age — like people in your grade, church, sports team, or community. These peers also influence you by the way they dress and act, things they’re involved in, and the attitudes they show. Peer conformity, sometimes referred to as peer pressure, occurs when individuals choose to adopt the attitudes or behaviors of others because of real or imagined pressure. In Western cultures, as the amount of time spent with peers increases, so does the influence and support they provide. 3c. Gambling Gambling is the wagering of money or something of material value (referred to as â€Å"the stakes†) on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods. Typically, the outcome of the wager is evident within a short period. Gambling is also a major international commercial activity, with the legal gambling market totaling an estimated $335 billion in 2009. In other forms, gambling can be conducted with materials which have a value, but are not real money. For example, players of marbles games might wager marbles, and likewise games of Pogs or Magic: The Gathering can be played with the collectible game pieces (respectively, small discs and trading cards) as stakes, resulting in a meta-game regarding the value of a player’s collection of pieces. The act of playing for stakes in the hope of winning (including the payment of a price for a chance to win a prize) preoccupied with the pursuit of pleasure and especially games of chance. Betting (wagering) that must result either in a gain or a loss. Gambling is neither risk taking in the sense of speculation (assumption of substantial short-term risk) nor investing (acquiring property or assets for securing long-term capital gains). It also differs from insurance which may reduce or eliminate the risk of loss but offers no legitimate chance of gain. An activity characterized by a balance between winning and losing that is governed by a mixture of skill and chance 4. Solution to Addiction 4a. Don’t focus on computer games, play sports DOTA takes away the healthy physical activity from the basketball games or team sports that the youth is driven away from. It’s a theft that creates a diversion from sports and negatively diverts real sports that is, from taking place. To reduce the growing population of obese children in the world the parents need to encourage sports and outside play over video games. Kids in the world today know little about sports and the rules. But spend more time playing video games then outside being active. What happened to neighborhood hide and seek, or pick-up basketball games with other neighborhood kids. Today children are more interested in video games, computers and television, and parents are afraid of letting their children run around the streets because of kidnappings. When I was a kid I had video games but I spent most of my time outside playing. Being outside with the fresh air and the sunshine was the best thing for me. In this year today there are a lot of kids who don’t know how to play sports or are too obese to play sports. Take basketball for instants I personally think it’s one of the easiest sports besides football. The rules are simple in basketball, dribble the ball one hand at a time, and don’t carry the ball. Also in basketball it’s up to you and your team to score as many points as you can. But in the game of basketball like any other sport you have to work as a team. One of the major benefits you get from playing sports understands how to work really good with other people. In my mind TEAM means Together Everyone Achieves More, which means if you try to do everything by yourself you won’t get very far. Video games don’t teach you how to work with others. Also most of the video games today prompt violence and use profanity. The majority of kids are no longer interested in physical activity. There are a certain percentage of kids today that are addicted to video games. I believe that at a youth age kids shouldn’t be addicted to anything. Video games in today’s society have a negative influence on kids because it separates them from reality. We no longer live in a society where kids run around actively throughout the neighborhood. Late night soccer games, pickup games in the park, and innocence children are gone in sports. Today children are more interested in video game, computers and television, and parents are afraid of letting their children run around the streets because of kidnapping. The majority of kids are no longer interested in physical activity. Why do most kids enjoy video games rather than sports? Video games were first introduced in the 70’s and have been gaining popularity ever since. By the end of the decade video games had already become a preferred activity for kids. According to a recent study by Harris Interactive 1,178 children in the U.S, almost 9 percent of children gamers are pathologically or clinically â€Å"addicted to video games. However, 23 percent of youth say that they have felt â€Å"addicted to video games,† with about one-third of males and a little more than one in 10 females reporting the sensation. 4b. Focus on reading books Anyone who has played video games, or has watched someone playing video games, can easily see the level of focus required, and the endless hours a gamer spends very much interacting with this form of entertainment. Why? What is it about this medium that keeps kids glued to it in a way few things can? Hour after hour. And what do they say when they finish? That game was too short. The key thing is that video games are goal oriented. You set out to achieve something. And you know what that goal is from the off. Give the player a clear aim, make it difficult to achieve, let them go. That’s all it takes to get them hooked. Yes, flashy visuals and cool kill cams can make fan boys’ hearts flutter. But some of the most popular games are the most simple, from Pacman to Tetris to Angry Birds. These aren’t just useful questions to ask if you’re writing children’s books, or thrillers, they apply in some degree to any narrative structure. Learning how to build scenes so the reader is ever more interested and more invested in reaching the end is a delicate balancing act. If it’s too easy and predictable, they will get bored. If it’s too complicated and impossible to navigate, that will also put them off. Obviously there are big differences between books and video games, but one thing should be the same for both gamers and readers—they should reach the end and feel like they want more. 4c. Learn to save money Learning to save money is important for those experiencing income loss, out-of-control-debt or simply a desire for increased frugality. Whether you want to save money for long-term investing, to buy a new car or home, or just to increase your overall wealth, it’s important to go about it in the best way possible. Follow these tips when learning to save money. Teaching your children how to save and spend money helps them become smart consumers and financially responsible adults. Start the process when your children are very young by explaining the various values of coins and bills and teaching them that cash is exchanged for goods and services. As your children grow into teenagers, explain checking and savings accounts, credit cards, credit ratings and various types of investments so they have a comprehensive understanding of what it means to make smart financial decisions. 5. Conclusion 5a. Advantages and Disadvantages of Computer Advantages: 1. It helps you automate various tasks that you cannot do manually. 2. It helps you organize your data and information. 3. It has much more computing and calculating power then an ordinary human. 4. It may help your work to be a lot easier. It can help you communicate with friends, coworkers and other contacts. 6. It has many search engines to help you find information quickly. Disadvantages: 1. It can have negative effects on your social life and interactions with other people if you do not maintain the balance between time online and offline. 2. It may have a negative effect on your eyesight due to radiation. 3. It may cause pimples and wrinkles. 4. It may distract you from your studies. 5. Too much time in front of monitor may adversely affect your eyesight. 6. Sitting in front of a computer for too long without exercise can cause a weight gain. 5b. Advantages and Disadvantages of Internet Advantages 1. Information. The biggest benefit offered by the Internet is information. It functions as a valuable resource of information. You can find any type of information on any subject with the help of the search engines like Yahoo and Google. 2. Communication. The primary goal of the Internet is communication. It has done extremely well in this field, however the development process is still going on to make it more dependable and quick. By sending an e-mail, we can contact a person who is physically present thousand miles away within the fraction of a second’s time. 3. Entertainment. Internet functions as a popular medium of entertainment. A wide variety of entertainment including video games, music, movies, chat room, news and others can be accessed through the Internet. 4. E-commerce. E-commerce is the idea that is implemented for any form of commercial strategy or business transactions that entails transmission of data from one corner of the world to another. E-commerce has become a fantastic option through which you can shop anything. Formation of communities Internet helps in formation of communities or forums. Here a number of people can participate in different types of debates and discussions, express their views and gather valuable knowledge. 6. Services. A variety of services are offered via Internet, for example job searching, online banking, buying movie tickets, hotel reservations and consultation services etc. When you avail these services offline, they become more expensive. Disadvantages 1. Spamming. Spamming denotes distribution of unsolicited e-mails in large numbers. They are meaningless and they unnecessarily block the whole system. These activities are treated as illegal. 2. Theft of personal details while using the Internet, there is high probability that your personal details like name, address and credit card number may be accessed by con artists and used for fraudulent purposes. 3. Pornography. Pornography is definitely harmful for your children. There are numerous pornographic sites available over the Internet and watching any of those can have very bad influence on the mental health of your children. Virus threat. Virus is a program that interrupts the usual operation of your personal computer system. PCs linked to the Internet have high probability of virus attacks and as a result of this your hard disk can crash, giving you a lot of trouble. 5c. Advantages and Disadvantages of DOTA Advantages 1. Dota helps the youth who are playing this game to become mentally alert, cooperative, and strategic. 2. It increases their knowledge in mathematics by computing the gold’s, damages, magic and physical reduction present in the game. 3. Playing DOTA is for the youth to communicate teenagers who initially don’t know each other can easily be friends. Disadvantages 1. It can lead to irresponsibility. 2. It triggers the player to lose his/her temper and values. 3. Due to playing, eating is irrelevant 4. It can lead you to addiction! 5d. Advantages and Disadvantages of Facebook Advantages 1. We can keep in contact with our relatives or friends who live far away. 2. We can know what happens in our surroundings. 3. It can create fun and its rapidity of learning knowledge. 4. It can use as love attraction. Disadvantages 1. Waste of life! 2. Ruining your professional life. 3. It can create intrigues, fights etc. 4. It can lessen the dignity of a person. 6. Recommendation 6a. For problematic parents 1. Limit Internet access to public areas at least for certain times of the day and avoid having televisions and computer games in bedrooms. 2. Plan screen time, whether television or Internet use. For television, those are easy in the era of DVRs. Sit and watch a show you like then stop watching. For the Internet, which is more free-flowing, use an egg timer? Do the same for video games. Stress to children that they shouldn’t put anything on the Internet that they wouldn’t want on the home page of Google, YouTube, ESPN, StLtoday. com, etc. (Nothing on the Internet is truly private. ) 4. During exam times or other times when kids need to avoid screen time, delete games or programs or install passwords so the temptation isn’t there. Reinstall/remove passwords when exams or a report are complete. If a child is having difficulty with the Internet or screen time and none of the above recommendations are helping, contact your pediatrician. For addicted students 1. Complete a self-assessment test that will indicate whether you have truly problematic internet addiction. The Center for Internet Addiction has a free, online self-reporting questionnaire that measures internet habits, feelings, and emotions relating to internet usage. 2. Make a list of the ways that your internet usage may be disrupting your life. For example, is it interfering with relationships? Do you neglect chores or tasks that need to be completed because of your internet usage? Are you lying to others about your internet usage? These are clear signs of internet addiction symptoms. 3. Identify any specific websites or internet applications that are consuming the majority of your time when surfing online. A few examples or pornographic websites, web chat rooms, specific internet forums, or online games such as MMORPG. These things may be contributing to your internet addiction. 4. Adapt new time patterns for internet usage. The Center for Internet Addiction recommends practicing the opposite of your internet habits currently. In other words, fill the time that you would usually be spending online with tasks and chores that need to be accomplished. For example, if you use the internet on weekday mornings, reverse the schedule and only use the internet during weekend mornings. 5. Set clear goals for your internet usage to break the internet addiction. If you currently use the internet for forty hours every week, make a goal of twenty to twenty-five hours per week. Write these goals down in a journal or somewhere where you can see them everyday. 6. Compose a schedule of allowed internet usage times and set alarm clocks and other reminders of when you should log off. Try to limit yourself to 2 hours at a time maximum for each period of internet usage. Post this schedule near your computer and don’t forget to set your alarm or reminder. 7. Make a list of the negative consequences of your internet addiction and some of the benefits of regaining control of your internet habits. Keep this list in your pocket or in your wallet and take it out as frequent reminders of why you need to cut  down on your internet usage. This will help when trying to reach the goals you have set. 8. Take up new hobbies or spend more time outdoors to avoid the internet temptation. Exercising, jogging, swimming, biking, hiking, and going out with friends are all great things to do instead of spending time on the internet. In addition, by spending time doing other things your mind will be less consumed with your internet habits and you will reduce your internet addiction. 9. Consider seeking help from a licensed counselor or professional psychologist. Cognitive-Behavioral Therapy can help with the thoughts and feeling associated with an internet addiction and can help with successful goal setting and reaching. 10. Join a local support group in your community for internet addiction. If there are no specific internet addiction support groups, join an addiction support group anyway to see if they can help. 11. Communicate openly with family members and friends about your internet addiction. Ask them to help encourage you with your goals; family members can even help by proactively helping you achieve internet usage goals that have been set.

Saturday, January 4, 2020

Deer Hunting Descriptive Essay - 1321 Words

It was a chilly night before the last day of deer hunting season. At just the age of fifteen, I was in my house cleaning my cheap twenty gauge from Walmart. Using, a grubby white sock that had a long dark old shoelace tied around it, I inserted my shoelace through the top of the barrel.I then slowly pulled my sock through, till I saw it hanging a little into the ejection port to remove gunpowder from the gun.As I was cleaning, I kept thinking to myself how exciting this was going to be, because if I didn’t get a deer this year it was still fun going hunting. After I was done cleaning my gun, I slipped the gun into its soft dark green case.I then set out my bright blaze orange vest, and my old brown hand me down coveralls then crawled into†¦show more content†¦Finally, we reached the hunting cabin, we killed the truck and coasted up to it quietly. We opened the truck doors I pulled my gun out from behind the seat, and stealthily, we walk towards the cabin. The tin roo fed cabin on the outside was rickety looking, it looked as if it was made fifty years ago. On each side of the cabin, it had two glossy dusty windows. It also had pelts of animals hanging from the door, and the walls that probably haven’t been touched in years. The inside of the cabin was however nice, it had a kitchen with a working stove, wood burner, and a wooden table. The cabin also had a couple hazel colored couches and an aquamarine colored recliner. As we went into the cabin, we met up with Dalton’s mother and father who decided to come hunt with us. I then unzipped my gun case, pulled out my gun and loaded four slug shells into it. We waited till close to sunrise, so we could start the journey to our hunting spots. To our surprise, Dalton’s cousins Mitchell, Martin, and James decided to come to the cabin to hunt as well. Therefore, we had three more people to hunt with us the more people we have, the better. It was just about sunrise, when I decided to go with my boyfriend s mother, to a deer stand that I called the barrel stand. The stand was straight across the field from the cabin, slightly into theShow MoreRelatedDeer Hunting Descriptive Essay1902 Words   |  8 Pagesthrill throughout me; it was the opening day of the gun deer hunting season. Within minutes, I was dressed from head to toe in bright, blaze orange that could be recognized from miles away. I reluctantly, yet willingly, climbed into the truck to head to the hunting land in Adams County, Wisconsin. My stomach felt like it was tied into knots. My mind was again flooded with conflicting emotions. I began to wonder: will I get a deer? Will I not get a deer? Will I get a buck? The familiar sound of our tiresRead MoreShooting Dad by Sarah Vowell1042 Words   |  4 Pagescandidates and used the kitchen and living room for neutral zones. Vowell and her father both share the trait of a messy work area, but in their own way. Her father’s work area, in the shop, consisted of a â€Å"museum of death,† that displayed antler from deer that he had previously shot and metal shavings from ammunition covering the surface of the floor. Vowell spent her free time in the music room, which had musical instruments and staff paper covering her available surfaces. Vowell decided her opinionRead MoreMy Own Backyard1148 Words   |  5 PagesRobin Pulliam Descriptive Essay August 31, 2011 English 111-95 My Own Backyard My own backyard is my favorite place to visit. I say this because when I walk out my backdoor my senses come alive. I can enjoy the smells, sounds, and touch of nature. I use my backdoor as a place to escape from the real world and the tension of everyday life. It is like walking into another world. It is a place of serenity, where I can relax in my futon, forget about all my worries, and enjoy the view of my surroundingsRead MoreLogical Reasoning189930 Words   |  760 Pagesprobable good consequences of each action and the probable bad consequences while weighing the positive and negative impact of each consequence. It’s a kind of cost-benefit analysis. Exercises 1. Columbus Day is an American holiday. Write a short essay that weighs the pros and cons and then comes to a decision about whether there should be more or less public celebration (by Americans and their institutions) on Columbus Day, October 12. Here is some relevant background information to reduce yourRead MoreProject Mgmt296381 Words   |  1186 Pagesproblems does this situation create for you? How does it affect your performance? How could the system be better managed to make your life less difficult and more productive? 2. You work for LL Company, which manufactures high-end optical scopes for hunting rifles. LL Company has been the market leader for the past 20 years and has decided to diversify by applying its technology to develop a top-quality binocular. What kind of project management structure would you recommend they use for this project